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It is possible to choose between regular and quickcast for couriers, non-heroes and for each hero, just like how unique bindings are possible. Autocast is by default ALT+ability hotkey. The player can choose between regular cast (select spell and then select target) and quickcast (select spell and automatically cast it where the cursor is). Clicking on “Clear” after having given non-hero units, couriers or an individual hero unique settings, sets the hotkeys back to what the player set as default. It is also possible to bind unique hotkeys for each hero, however, this is not possible for other units. It is possible though, to bind different hotkeys to heroes, couriers and other units by turning “Unit Specific Hotkeys” on. If its 4th ability would be moved to the 6th slot, it would make visually no difference, but change its hotkey to what is set in the 6th slot.īy default, the ability hotkeys apply to every unit the player controls. The non-hero unit has 4 abilities in its 4 slots and has the 5th and 6th slot empty, so they are not displayed. This is why the hotkey of the 4th ability on non-hero units is not equal to the hotkey of ultimate abilities. This causes the ultimate spell to always use whatever hotkey is set for the 6th slot, despite the ultimate visually appearing in the 4th slot. Heroes usually have 3 abilities in their first 3 slots, and their ultimate always in the 6 slot. Despite the 3rd slot being moved to remove the gap, its hotkey is still equal to whatever is set for the 3rd slot in the ability hotkey settings. However, the slots are still bound according to the settings. For example, if a unit has an ability in slot 1 and 3, but no ability in slot 2, then the 2nd slot is not visible and the 3rd ability is moved next to the 1st ability, so that there is no gap. If one slot is empty and contains no ability, it is not visible in-game, and all abilities coming after it are moved together. There are 6 ability slots which can be used. Hotkeys can still be changed freely after selecting a template, except Legacy Keys’ item hotkeys. Key bindings similar to Heroes of Newerth.ġ Legacy keys can also be enabled by ticking the corresponding option in the Advanced Hotkeys settings, rather than starting over with this template.Īctivating a template unbinds all hotkeys used in it from their existing actions. Key bindings similar to League of Legends.
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Key bindings similar to various Massively Multiplayer Online games. Available templates are: Templateĭota 2 default hotkeys, adapted for using W, A, S and D for camera movement.ĭota 1 style hotkeys with different ability hotkeys for every hero and unit. ” at the bottom left of the settings menu. The player can choose from a variety of pre-set hotkey templates, which can be found by clicking on “ Reset hotkeys. Hotkey templates īy default, the game uses the “Arrow (Default)” hotkey layout. In the advanced hotkeys, there are additional settings for unit actions, shop actions, interface and control groups, and the hotkeys for camera actions, saved camera positions and some hotkey setting options. There are hotkeys for abilities, items, unit actions, shop actions, chat, interface and control groups. The player can change the hotkeys at any time, even during a match.
LEAGUE OF LEGENDS QUICKCAST WINDOWS
The WINDOWS KEY (left and right) (or COMMAND KEY on Apple keyboards) are unbindable, but they can be turned bindable in the advanced hotkey settings.When the modifier gets rebound, ALT has no use. Although the ALT modifier can be bound to another key, ALT is still unbindable.The ALTGR key is treated as the same key.
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